Interactive Technology

Interactive computing technology is based primarily on the architectures created for the XEROX Star and the Macintosh. Computing has changed since then, and the expectations of people have changed radically, yet, with the exception of the Web, little has changed in the underlying theory and systems that support interactivity. A revolution in the foundation of interaction is required. It is the foundation tools that empower explosive growth in new uses for computing. This visioning activity held three workshops to map out a new agenda for interactive technology.

Interactive Technology

The field of human-computer interaction is large and covers large segments of the human experience. The workshops target critical segments for the future of human-computer experiences and key emergent trends. The workshops are focused on the technology foundations that underlie and unify how people interact with computers. 

 

Interactive System Architecture — the input devices, sensors, techniques and organizing architectures that form the technical substrate for all other work. This workshop created an agenda for the foundations of new and powerful interactions that go way beyond windows and mice.
Persuasive experiences (digital storytelling) — A culture is defined by its shared stories and the messages that people communicate with each other. Computing has created new ways for stories to be told in entertainment and education. This workshop outlined how we can bring digital storytelling from the realm multimillion dollar productions down to the practical needs of everyday social, educational, and political discourse.
Ultra-large scale interaction—a byproduct of the Internet's success—is a large number of people interacting with each other and with large stores of loosely interconnected data. This workshop created an agenda for interactions that involve thousands of participants.

WORKSHOPS

Interactive System Architecture - August 11-13, 2010 - Jackson, WY

The last few decades have produced many new interactive technologies and many interactive techniques. Few of them are making their way into actual use because they are so hard to integrate. This workshop created an agenda for new architectures for building interactive systems that integrate basic interaction in powerful new ways and provide new opportunities and foundations on which to build usable systems.

Persuasive Experiences - September 23-25, 2010 - Burbank, CA

A culture is defined by its shared stories and the messages that people communicate with each other. Computing has created new ways for stories to be told in entertainment and education. This workshop outlined how we can bring digital storytelling from the realm of multimillion dollar productions down to the practical needs of everyday social, educational and political discourse.

Ultra-large-scale Interaction - October 25-27, 2010 - Chicago, IL

A byproduct of the Internet's success is that large numbers of people can interact with each other and with large stores of loosely interconnected data. This workshop created an agenda for interactions that involve thousands of participants.